NAME POE::Declare - A POE abstraction layer for conciseness and simplicity DESCRIPTION WARNING: THIS CODE IS HIGHLY EXPERIMENTAL AND MADE BE CHANGED OR DELETED ENTIRELY WITHOUT NOTICE POE is a very powerful and flexible system for doing asynchronous programming. But personally, I find it confusing and tricky to use at times. In particular, I have found it hard to resolve POE's way of programming with the highly abstracted OO that I am used to, with layer stacked upon layer ad-infinitum. I have found this particularly noticable as the scale of a codebase gets later. At three levels of abstraction the layering become quite difficult, and beyond this it became worse and worse. POE::Declare is my attempt to resolve this problem by locking down some of the traditional flexibility of POE, and by (hopefully) makeing it easier to split the implementation of each object between an object-oriented half and a POE half. This will hopefully allow me to utilise POE's asynchronous nature, while retaining the traditional codebase scaling capability provided by normal OO. Of course, this entire exercise is something of a grand experiment and it may well turn out that I am wrong. But I think I'm heading in the right general direction (I just don't know if I'm taking quite the right path). METHODS For the first few releases, I plan to leave this module undocumented. That I am releasing this distribution at all is more of a way to mark my progress, and to allow other POE/OO people to look at the implementation and comment. SUPPORT Bugs should be always be reported via the CPAN bug tracker at For other issues, or commercial enhancement or support, contact the author. AUTHORS Adam Kennedy COPYRIGHT Copyright 2006 Adam Kennedy. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. The full text of the license can be found in the LICENSE file included with this module.