NAME Event::RPC - Event based transparent Client/Server RPC framework SYNOPSIS #-- Server Code use Event::RPC::Server; use My::TestModule; my $server = Event::RPC::Server->new ( port => 5555, classes => { "My::TestModule" => { ... } }, ); $server->start; ---------------------------------------------------------- #-- Client Code use Event::RPC::Client; my $client = Event::RPC::Client->new ( server => "localhost", port => 5555, ); $client->connect; #-- Call methods of My::TestModule on the server my $obj = My::TestModule->new ( foo => "bar" ); my $foo = $obj->get_foo; ABSTRACT Event::RPC supports you in developing Event based networking client/server applications with transparent object/method access from the client to the server. Network communication is optionally encrypted using IO::Socket::SSL. Several event loop managers are supported due to an extensible API. Currently Event and Glib are implemented. DESCRIPTION Event::RPC consists of a server and a client library. The server exports a list of classes and methods, which are allowed to be called over the network. More specific it acts as a proxy for objects created on the server side (on demand of the connected clients) which handles client side methods calls with transport of method arguments and return values. The object proxy handles refcounting and destruction of objects created by clients properly. Objects as method parameters and return values are handled as well (although with some limitations, see below). For the client the whole thing is totally transparent - once connected to the server it doesn't know whether it calls methods on local or remote objects. Also the methods on the server newer know whether they are called locally or from a connected client. Your application logic is not affected by Event::RPC at all, at least if it has a rudimentary clean OO design. For details on implementing servers and clients please refer to the man pages of Event::RPC::Server and Event::RPC::Client. COMPLETE EXAMPLE Server: ================================================== use strict; use Event::RPC::Server; main: { #-- Create a Server instance and declare the #-- exported interface my $server = Event::RPC::Server->new ( name => "test daemon", port => 5555, classes => { 'Event::RPC::Test' => { new => '_constructor', # Class constructor set_data => 1, # and 'normal' methods... get_data => 1, hello => 1, }, }, ); #-- Start the server resp. the Event loop. $server->start; } #-- A simple test class package Event::RPC::Test; sub get_data { shift->{data} } sub set_data { shift->{data} = $_[1] } sub new { my $class = shift; my %par = @_; my ($data) = $par{'data'}; my $self = bless { data => $data }; return $self; } sub hello { my $self = shift; return "I have this data: '".$self->get_data."'"; } Client: ================================================== use strict; use Event::RPC::Client; main: { #-- This connects to the server, requests the exported #-- interfaces and establishes proxy methods #-- in the correspondent packages. my $client = Event::RPC::Client->new ( server => "localhost", port => 5555, error_cb => sub { print "An RPC error occured\n"; exit }, ); #-- Connect the client to the server $client->connect; #-- From now on the call to Event::RPC::Test->new is #-- handled transparently by Event::RPC::Client my $object = Event::RPC::Test->new ( data => "some test data" x 5 ); #-- and method calls as well... print "hello=".$object->hello,"\n"; $object->set_data ("changed data"); print "data=".$object->get_data."\n"; #-- disconnection is handled by the destructor of $client #-- or disconnect explictly $client->disconnect; } LIMITATIONS Although the classes and objects on the server are accessed transparently by the client there are some limitations should be aware of. With a clean object oriented design these should be no problem in real applications: Direct object data manipulation is forbidden All objects reside on the server and they keep there! The client just has specially wrapped proxy objects, which trigger the necessary magic to access the object's methods on the server. Complete objects are never transferred from the server to the client, so something like this does not work: $object->{data} = "changed data"; (assuming $object is a hash ref on the server). Only method calls are transferred to the server, so even for "simple" data manipulation a method call is necessary: $object->set_data ("changed data"); As well for reading an object attribute. Accessing a hash key will fail: my $data = $object->{data}; Instead call a method which returns the 'data' member: my $data = $object->get_data; Methods may exchange objects, but not in a too complex structure Event::RPC handles methods which return objects. The only requirement is that they are declared as a Object returner on the server (refer to Event::RPC::Server for details), but not if the object is hided inside a deep complex data structure. An array or hash ref of objects is Ok, but not more. This would require to much expensive runtime data inspection. Object receiving parameters are more restrictive, since even hiding them inside one array or hash ref is not allowed. They must be passed as a direkt argument of the method subroutine. Using the same class locally and remotely is impossible It's not possible to create resp. use local objects from a class which was exported by a server the client is connected to (and vice versa). Event::RPC::Client registers all exported methods in the local namespace of the correspondent classes, so having the same method locally and remotely can't be done, because the methods would override each other. AUTHORS Jörn Reder COPYRIGHT AND LICENSE Copyright 2002-2005 by Jörn Reder. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 USA.